I am the first Kavan Bahrami to claim this domain. If you share the name, please say hello. Perhaps one day, this site will feature all the Kavan Bahramis out there. For now, it offers a glimpse into this one's projects and interests.

Virtual Reality Projects

2022 - Unreal Engine - Hardware Agnostic

Locomotion system. Drag yourself around your virtual environment, adjust your world scale, and rotate yourself around using controller input. My preferred way to move around smaller roomscale VR scenes. Made as part of a larger ongoing project and shared with the community.
Repo on Github

2019 - Unity - HTC Vive

A virtual orrery built to allow people to explore the Solar System. Fast-forward and rewind time as you highlight planetary orbits and discover a bit more about your nearest celestial neighbors.
[An earlier dev version: Itch.io]

2018 - Unity - HTC Vive

VR Locomotion Prototype. A test for a hand-locked spaceship asteroids-blaster. Project visioned as a puppet-scale dogfighter.

Computer / Web Games

While working on a few VR ideas I made a bunch of friends, and every so often we make little games together. These are the games we made.

2023 - Unreal Engine - Windows

Embark on an exciting adventure as a single raindrop, tumbling down from the clouds and destined for the earth below. Navigate through an unpredictable journey filled with obstacles and twists. Make the most of your brief moment as you phase through your cyclic journey. But be warned, one wrong move could lead to a SPLAT! Created in 48 hours as part of Global Game Jam 2023.

Team 💧 Ezra Sandzer-Bell, Jacob Bruns, Shepherd Duff, Chris Gruchacz, Jordan Kulm, Stevie Smith, Nathaniel Sticco

2020 - Unity - WebGL

Trapped aboard a sinking vessel, you'll have to work fast with your comrades to avoid death under the sea. Patch holes, close doors, and maybe even abandon your fellow players. Play with up to 4 of your friends via local multiplayer .exe download, or single-player through your web browser. Created in 48 hours as part of Global Game Jam 2020.

Team ⚓ Oliver Smith, Drew Gingerich, Ryan Kubik, Ezra Sandzer-Bell, Matthew Morgan

2019 - Unity - AirConsole

Race down the beach as a baby turtle using your phone as a controller! Built using Air Console, an in-browser console that allows your friends to play games together with your phones as controllers. Created in 48 hours as part of Global Game Jam 2019. Was an 'Honorable Mention' in AirConsole's Game Dev Contest 2019.

Team 🐢 Oliver Smith, Ryan Kubik, Lia Snyderman, Ezra Sandzer-Bell, Curran Gregory

2018 - Unity - WebGL

A whodunit murder mystery that takes place on an infinite train ride. Created in 48 hours as part of Global Game Jam 2018. Later showcased at OMSI After Dark: Game On!

Team 🚂 Wesley Gyde, Oliver Smith, Lia Snyderman, Ezra Sandzer-Bell, Ryan Kubik

TEAMBUILDING
Back-Burnered - Unity

Local Multiplayer zombie shooter. Your helicopter has crashed and you and your team need to find a way home.

Team 🚁 Oliver Smith, Ryan Kubik, Lia Snyderman, Ezra Sandzer-Bell

Card / Physical Games

2018 - Index Cards, Paper and Pens

3 - 6 player tabletop card game. Draft a band, play gigs, build the biggest fan club. Designed at the PIGSquad Tabletop Jam in March of 2018.

Team 🃏 Ryan Kubik, Lia Snyderman, Wesley Mueller, Carly Sjordal, Chris McPhearson