Locomotion system. Made as part of a larger ongoing project and shared with the community. Drag yourself around your virtual environment, adjust your world scale, and rotate yourself around using controller input. My preferred way to move around smaller roomscale VR scenes.
Repo on Github
A virtual orrery built to allow people to explore the Solar System. Fast-forward and rewind time as you highlight planetary orbits and discover a bit more about your nearest celestial neighbors.
[An earlier dev version: Itch.io]
VR Locomotion Prototype. A test for a hand-locked spaceship asteroids-blaster. Project visioned as a puppet-scale dogfighter.
While working on a few VR ideas I made a bunch of friends, and every so often we make little games together. These are the games we made.
Trapped aboard a sinking vessel, you'll have to work fast with your comrades to avoid death under the sea. Patch holes, close doors, and maybe even abandon your fellow players. Play with up to 4 of your friends via local multiplayer .exe download, or single-player through your web browser. Created in 48 hours as part of Global Game Jam 2020.
Race down the beach as a baby turtle using your phone as a controller! Built using Air Console, an in-browser console that allows your friends to play games together with your phones as controllers. Created in 48 hours as part of Global Game Jam 2019. Was an 'Honorable Mention' in AirConsole's Game Dev Contest 2019.